Instance Container
Optionally, you can specify a default container for the canvas and any other elements to append to with a second argument. You can give the ID of an element in your html, or an html node itself. * Here are three different options for selecting a container DOM element. All DOM elements (canvas, buttons, divs, etc) created by p5 will be attached to the DOM element specified as the second argument to the p5() call.
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<!-- pass in the ID of the container element -->
<!DOCTYPE html>
src='p5.js'
id='container'
let sketch = function(p) {
p.setup = function(){
p.createCanvas(100, 100);
p.background(0);
}
};
new p5(sketch, 'container');
<!-- pass in a pointer to the container element -->
<!DOCTYPE html>
src='p5.js'
id='container'
let sketch = function(p) {
p.setup = function(){
p.createCanvas(100, 100);
p.background(0);
}
};
new p5(sketch, window.document.getElementById('container'));
<!-- create an element, attach it to the body,
and pass in a pointer -->
<!DOCTYPE html>
src='p5.js'
let sketch = function(p) {
p.setup = function(){
p.createCanvas(100, 100);
p.background(0);
}
};
let node = document.createElement('div');
window.document.getElementsByTagName('body')[0].appendChild(node);
new p5(sketch, node);
<!-- create an element, pass in a pointer,
and attach it to the body -->
<!DOCTYPE html>
src='p5.js'
let sketch = function(p) {
p.setup = function(){
p.createCanvas(100, 100);
p.background(0);
}
};
let node = document.createElement('div');
new p5(sketch, node);
window.document.getElementsByTagName('body')[0].appendChild(node);