Noise1D
Using 1D Perlin Noise to assign location.
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let xoff = 0.0;
let xincrement = 0.01;
function setup() {
createCanvas(710, 400);
background(0);
noStroke();
}
function draw() {
// Create an alpha blended background
fill(0, 10);
rect(0, 0, width, height);
//let n = random(0,width); // Try this line instead of noise
// Get a noise value based on xoff and scale
// it according to the window's width
let n = noise(xoff) * width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n, height / 2, 64, 64);
}