Noise2D
Create a 2D noise with different parameters. *
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let noiseVal;
let noiseScale = 0.02;
function setup() {
createCanvas(640, 360);
}
function draw() {
background(0);
// Draw the left half of image
for (let y = 0; y < height - 30; y++) {
for (let x = 0; x < width / 2; x++) {
// noiseDetail of the pixels octave count and falloff value
noiseDetail(2, 0.2);
noiseVal = noise((mouseX + x) * noiseScale, (mouseY + y) * noiseScale);
stroke(noiseVal * 255);
point(x, y);
}
}
// Draw the right half of image
for (let y = 0; y < height - 30; y++) {
for (let x = width / 2; x < width; x++) {
// noiseDetail of the pixels octave count and falloff value
noiseDetail(5, 0.5);
noiseVal = noise((mouseX + x) * noiseScale, (mouseY + y) * noiseScale);
stroke(noiseVal * 255);
point(x, y);
}
}
//Show the details of two partitions
textSize(18);
fill(255, 255, 255);
text('Noise2D with 2 octaves and 0.2 falloff', 10, 350);
text('Noise2D with 1 octaves and 0.7 falloff', 330, 350);
}